#ifndef BLOCKHOUSE_H
#define BLOCKHOUSE_H

#include "GameObject.h"

class Blockhouse
	: public GameObject
{

private:


public:
	Blockhouse();	
	Blockhouse(int id, float posX, float posY, int width, int height);
	~Blockhouse();

	void init();
	void update(float time);
	void setAnimation();
	void setRectCollsion();
	void draw();
	void destroy();

	GameObID getGameObID(){ return OB_BLOCKHOUSE; }

};

#endif